Here's your second batch of Xbox Game Pass titles for May

Microsoft has announced its next wave of Game Pass titles for May and into June.

Day one releases with this batch include Monster Train 2, To a T, and Spray Paint Simulator. To a T is a charming looking game from the creator of Katamari Damacy. It follows the story of a teen whose body is stuck in a T-pose, as they navigate life in a small town with their cute dog companion.

Here are the list of Xbox Game Pass additions for late May 2025:

Monster Train 2 (Cloud, PC, and Xbox Series X/S, via Game Pass Ultimate, PC Game Pass) – available 21st MayCreatures of Ava (Xbox Series X/S, now with Game Pass Standard) – available 22nd MayStalker 2 (Xbox Series X/S, now with Game Pass Standard) – available 22nd MayTales of Kenzera: Zau (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass ) EA Play – available 22nd MayTom Clancy’s The Division 2 (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 27th MayTo a T (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass) – available 28th MayMetaphor ReFantazio (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 29th MaySpray Paint Simulator (Cloud, PC, and Xbox Series X/S via Game Pass Ultimate, PC Game Pass) – available 29th MayCrypt Custodian (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 3rd JuneSymphonia (Cloud, Console, and PC via Game Pass Ultimate, PC Game Pass, Game Pass Standard) – available 3rd JuneTo see this content please enable targeting cookies.

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Our Ed has already had some time with To a T, and spoke to its creator Keita Takahashi. “The concept of the character being in a T-pose came from another small game idea I had,” Takahashi told Ed. “I hadn’t linked the T-pose to disability until someone pointed it out in feedback. I was more focused on daily life challenges, which could be categorised as disabilities, but the inspiration was primarily drawn from game design.”